When you develop a new, innovative service/product, you must convince an audience why they should use it on top of the other products they are already using (especially with technology applications). (I typically hear: “Why? I am already doing this…”) Skills Label™ is a fundamentally different concept than anything else. The objective is to create one standardized display for all learning tasks (analogous to how a food label represents nutritional value).
The time it takes to create a label is not an issue. Using the label wizard, it is possible to create a label in less than three minutes. Using the upload, it is possible to upload hundreds of labels in less than a minute.
It is possible to assign credentials earned after a learner consumes the resource, including: badges, certifications, awards, etc. Here is who should consider creating labels:
Game creators create Skills Label™ for their games (an argument could be made that learning takes place in any game). It becomes a clear signal (especially to the naysayers of games in education) precisely your learning expectations and desired outcomes.
Online course designers (MOOCs or paid services) use a Skills Label™ for the course and a series of labels to represent all the tasks in the course. (Also, consider using the companion service Skills Syllabi to represent the course.)
Instructional designers use a label to clearly define learning expectations and outcomes of a resource they are creating. It might be first step, before they start designing their resource.
Teacher or professors use Skills Label in your classroom for project, activities, and experiences. You create a label for an activity you created on your own. You reference or create a label for resource you want to use in your classroom. (A benefit is you can create a collection of Skills Labels and give your students some choice in which ones they want to participate in).
Education Institutions create labels for their entire curriculum with one simple upload.
Here is what to do with a Skills Label:
- Put a label on a website marketing the resource (game, course, video, etc.).
- Send students to the public URL for the label (provided by Skills Label).
- Email the label and a link to it online.
- Print the label on any brochures or packaging of your product.
Here is what is included with the service:
- Skill Label shown as a graphic in various file formats.
- Access to database of skills, competencies, standards, and requirements.
- Public URL and landing page.
- Option to have label indexed in public search engine.
(And more functionality on the way.)
Of course, the biggest benefactor of Skills Labels are the high school and college students. For students, they access, collect, and use the Skills Label platform as a free service; all learner accounts are free. Skills Label is an ideal way to represent learning of discrete tasks and as students consume the resources represented by the labels, they store and catalogue them as a record of their learning. (There is already cross functionality with Skills Based Approach where a student can one-click add a label to their list of current tasks.) Students store Skills Labels in a collection for later consumption.
As the movement gains traction, students will have access to a search engine to find learning resources based on content collected from the Skills Label. This creates awareness the resources exist. Perhaps the biggest value in Skills Label is a platform to make comparisons among potential learning resources. A student has all the information needed to decide on spending time and/or money on a resource, including: ROI, personal learning preferences, accessibility, cost, credential earned, and the experience itself.